Jump To Battle

Would you like to react to this message? Create an account in a few clicks or log in to continue.

The home of Jump To Battle


4 posters

    One Piece Grand Line 2.0v LF2 mod

    Sesshomaru
    Sesshomaru


    Posts : 48
    Join date : 2011-01-25

    One Piece Grand Line 2.0v LF2 mod Empty One Piece Grand Line 2.0v LF2 mod

    Post by Sesshomaru Mon Feb 07, 2011 4:19 am

    There is no expected date for the game, I'll just be coding whenever I have free time but don't be surprised if there is no progress for ages, as i will be busy with school work. I'm gonna try to get it pretty much like ntsd, but a one piece version and maybe some different features.
    The game features a 3-hit combo system:
    - stunned state
    - state when turned into a child
    - characters specialize in areas ( for example whitebeard has super powerful attacks)
    - Characters have a grab attack ( some of them)

    Here's some videos (I will be adding more):
    Zolo progress:

    https://www.youtube.com/watch?v=wTTotdtdXDk

    Whitebeard support attacks:

    https://www.youtube.com/watch?v=mt8jkeR3Fjg
    Inspritis
    Inspritis
    Admin


    Posts : 44
    Join date : 2011-01-24
    Age : 28

    One Piece Grand Line 2.0v LF2 mod Empty Re: One Piece Grand Line 2.0v LF2 mod

    Post by Inspritis Mon Feb 07, 2011 8:17 pm

    derp
    you wrote exited not excited

    aside from that looks cool bro, could use some "exiting" (exciting) effects
    oh and when the support characters get hit, instead of teleporting into a dust cloud why not show the damage sprites. I'm pretty sure gigant battle had those
    Razz
    Sesshomaru
    Sesshomaru


    Posts : 48
    Join date : 2011-01-25

    One Piece Grand Line 2.0v LF2 mod Empty Re: One Piece Grand Line 2.0v LF2 mod

    Post by Sesshomaru Tue Feb 08, 2011 5:55 am

    Well by adding the damage sprites, it meant creating a seperate data file for each support character. Instead I decided to just make 1 support data for each character. The 1 support data contains 3 characters; pretty simple system.
    As for effects I might do it later for the game. At the moment I just want to code the characters, and get moves done. Then maybe after that some stage mode talking. I might release the game after that, as this will be the final mod I work on by myself.
    avatar
    nongjayza258


    Posts : 1
    Join date : 2013-04-17

    One Piece Grand Line 2.0v LF2 mod Empty Re: One Piece Grand Line 2.0v LF2 mod

    Post by nongjayza258 Wed Apr 17, 2013 12:42 pm

    dddd
    avatar
    wqas179


    Posts : 1
    Join date : 2013-12-05

    One Piece Grand Line 2.0v LF2 mod Empty Re: One Piece Grand Line 2.0v LF2 mod

    Post by wqas179 Thu Dec 05, 2013 3:11 pm

    WOW

    Sponsored content


    One Piece Grand Line 2.0v LF2 mod Empty Re: One Piece Grand Line 2.0v LF2 mod

    Post by Sponsored content


      Current date/time is Mon May 20, 2024 2:23 am